For fans of Heroes of Might and Magic series, the dynasty mode in its seventh installment marks a significant improvement, providing more diversified choices, logical narrative, and a longer-lasting gaming experience than ever before. One of the most crucial decisions to make at the beginning is to select a race. Here we will give an overview of the three major races in Heroes of Might and Magic 7: The Haven, the Necropolis, and the Academy, to help you find your best start in shaping a powerful dynasty.
The Haven: Militaristic and Righteous
The Haven race is the human faction in Heroes of Might and Magic, characterizing as militaristic and righteous. It is comprised of human knights and their armies, who believe in a strict honor code and devotion to the seven gods. In Heroes of Might and Magic 7, they can field strong infantry backed up by powerful magic and ranged attacks. The Haven's unique faction ability is to heal their units and provide them with blessings on the battlefield, which is useful when facing strong enemies with overwhelming damages. They also have a diverse selection of units, including spearmen, archers, griffins, and paladins, providing players with the flexibility to build various army comps based on the situations they encounter. The Haven also shares alliances with other human factions, such as the Straven League and the Holy Griffin Empire, which can open up more possibilities for diplomacy and strategic partnerships.
The Necropolis: The Undead Rulers
The Necropolis race is a faction filled with undead armies and supernatural creatures such as vampires, ghosts, and liches. Although the Necropolis is not the fastest in the game, they are the most versatile of all factions, with many unique units who can drain the enemy's vital essence and transform into undead horrors themselves. The Necropolis faction ability is to raise and resurrect dead units, meaning they can bring back units from previous battles, offering endless supplies of undead units to deploy on the battlefield. The Necropolis also has a different kind of economy; they do not produce resources but collect valuable artifacts that provide bonuses to their skills, which they can use to strengthen their forces or increase their gold reserves. They also possess the ability to turn their conquered towns into Necropolises that generate their undead population passively, further enhancing their numbers.
The Academy: Masters of Arcane Magic
The Academy race is the faction of mages, who possess advanced knowledges in arcane magic and shape the world with their power. They value knowledge and innovation above all else, and their cities resemble a mix of medieval and futuristic architecture, creating a marvelous and magical world. Thanks to their supreme magic, Academy units can increase the attributes of other units, making them stronger or faster, and provide support from afar. Their faction ability is to cast powerful spells that can disrupt the enemy's movement, protect their own units, or create illusionary copies to deceive their foes. The Academy has many powerful and unique units such as golems and titans, towering machines and constructs that deal devastating damage, but also incurs high costs. The Academy has a special building, the library, where they can conduct research to unlock new spells, traits, and artifacts, giving them an advantage in battles and new approaches to tackle complex scenarios.
In conclusion, the race you choose at the beginning of Heroes of Might and Magic 7 dynasty can significantly impact your gameplay and strategy. The Haven offers sturdy units and bonus healings, the Necropolis offers endless undead legions and unique economies, and the Academy provides powerful magic and technological advancements. Choose the one that fits your play style, and embrace the challenge of shaping your dynasty's future.